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Clair Obscur: Expedition 33 director discusses intentional imperfections in game design

Guillaume Broche, creative director of Clair Obscur: Expedition 33, stated that games striving for perfection often become boring, and highlighted how his RPG's intentional flaws contribute to its charm.

Key points

  • Guillaume Broche believes games attempting to be perfect often lack personality and become boring.
  • The director acknowledges Clair Obscur: Expedition 33 contains intentional imperfections.
  • Broche's comments were made during an interview featured on Konbini.

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